Welcome to the Client Render Farm

These days there's a lot of hype about server side rendering farms. Some big room filled with NVIDIA chips rendering every frame of your video game and streaming it down to you at 30fps, Wow! Well I think I've hit on the next big idea, Client Rendering Farms. That's right, in my model the scene is downloaded to the CLIENT, which then renders them. It's so darned fast I had to come up with a new unit to measure the speed, "spf" or "seconds per frame." Below is an example of this exciting new technology. I've written it in Javascript beacause everyone knows it's the fastest programming language in the entire Universe. It uses the new canvas tag, so you're gonna need Firefox 3.5+ or Chrome (and maybe others) to see it. Sorry IE folks.

Oh Noes! Your browser doesn't support the canvas tag.

I'm afraid this exciting technology won't work for you. Please come back when you get a better browser.



Controls

Source
Select an xml file to load. NOTE: At the moment you can only load local files. Try one of the following links.
Scenes/TestScene.xml
Scenes/ThreeBalls.xml
Scenes/Pyramid.xml
URL:
Render
Width
Height
Focal Length
Depth
Batch Render
Scene
Information about the currently loaded scene
Object Count
Light Count