Normal Maps

January 2, 2009

Well I’ve finally done it! I finally have normal mapping in place. It has been such an incredibly painful process, but I’m thrilled to finally get it done. Unfortunately the only ship that has a good model is the Egg ship, which is one you won’t want to fly around in anyway. My main ship has been described as looking like a puppy and a vacuum cleaner, so obviously some work is needed on that one.

I’ve just recently moved on to making ship modules and doing something with that “refit” window. This window has been around for years and it’s always been completely useless. Well no more! Now you can drag and drop laser cannons and missile launchers to actually change your ship’s layout. This is a huge step forward for me and I couldn’t me more thrilled.

My next step is going to be to stop with the new features and concentrate on a bit of cleanup. I did the round of locations yesterday and noticed that my memory usage had leaked up to 500+ megs. I also found a bunch of little bugs that are sort of annoying. So I’ll see if I can iron those out and create some new icons for missile launchers and laser cannons. Maybe I’ll even make a new ship that doesn’t look like a vacuum.

posted by james wells at 3:06 pm