Counting Faces

June 30, 2009

Notice in my last post how I said I can’t count the number of polygons I wasted on the grill work? Well it turns out Blender can. I was working with the model the other day and generally being a bit saddened by how clunky Blender gets when I have the whole thing. So I started to wonder just how many polygons where in those grills? I then decided to replace them with little square grills as opposed to the 12 sided holes they were before. The result? My model went from being 250k faces, to 140k. That’s right, a full 44% of my model was wasted on polygons you can’t see. The new model is much less clunky and renders in a fraction of the time. I’d post a new picture, but it looks identical.

Also, while I’m on the topic of renders, I think I’m learning that having a nice render may be one of the most important things for an aspiring modeler. The reason I say this is because they’re FUN! This is the first model I’ve ever taken the time to set up the cameras, light sources, materials, even sky colours. But the result is something I really look forward to seeing. It keeps me excited about working on it and gives me something I’m proud to show off. So from now on I’m all about having a nice render to showcase my projects.

posted by james wells at 2:59 pm

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