Modeling Day 2

June 26, 2009

Yet another day of Blender madness. I decided to get stupid and put in the grill work. See the tiny holes near the end of the muzzle? I can’t count how many polygons I wasted on that.

The other major addition is that square block. That was accomplished with a lot of boolean subtractions. I don’t like how it turned out. It looks okay, but the model has a lot of messed up faces and extra vertices and normals facing the wrong way. There must be a better way to make it happen.

On the plus side, those new gears where cake. Before yesterday it would have taken me half a day to create those, this time it took less then an hour. The Extrude tool is amazing.

posted by james wells at 6:08 pm

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